看了些轨道炮仿真相关的文献。
有些文献,比如 [1] 里说,高速滑动电接触的3D仿真得用专用软件仿。如果用通用软件,比如comsol,就必须用些奇技淫巧,比如用“导电的空气”来代替弹丸(下面的Fig. 20),如果直接用常规的动网格仿真会有很大的误差。
但是另一些文献,比如[2],[3]里,直接用了comsol,ls-dyna之类的通用软件仿,也没用奇技淫巧,也一样仿出来了。而且看结果(下面的 Fig. 11 和 14)也大差不差,不像是有什么大得不得了的误差。搜资料的时候还发现,甚至bilibili上也有人发用comsol仿轨道炮的教程(XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX?)
不知道究竟是怎么个情况[1f615]
[1] N. Tosun and O. Keysan, “A Comparison of Velocity Skin Effect Modeling With 2-D Transient and 3-D Quasi-Transient Finite Element Methods,” IEEE TRANSACTIONS ON PLASMA SCIENCE, vol. 49, no. 4, 2021.
[2] C. Li et al., “Influence of Armature Movement Velocity on the Magnetic Field Distribution and Current Density Distribution in Railgun,” IEEE Trans. Plasma Sci., vol. 48, no. 6, pp. 2308–2315, Jun. 2020, doi: 10.1109/TPS.2020.2990926.
[3] S. R. N. Praneeth and B. Singh, “Finite Element-Boundary Element Method Based Simulations of Electromagnetic Railgun in Augmented Configurations,” IEEE J. Multiscale Multiphys. Comput. Tech., vol. 7, pp. 320–327, 2022, doi: 10.1109/JMMCT.2022.3222529.