1楼
再举个栗子
变量
LeftThumbX
LeftThumbY
RightThumbX
RightThumbY
模板
public event EventHandler<short> Joypad_{0};
Joypad_{0}?.Invoke(this, JoypadKeyState.Gamepad.{0});
生成结果
public event EventHandler<short> Joypad_LeftThumbX;
public event EventHandler<short> Joypad_LeftThumbY;
public event EventHandler<short> Joypad_RightThumbX;
public event EventHandler<short> Joypad_RightThumbY;
Joypad_LeftThumbX?.Invoke(this, JoypadKeyState.Gamepad.LeftThumbX);
Joypad_LeftThumbY?.Invoke(this, JoypadKeyState.Gamepad.LeftThumbY);
Joypad_RightThumbX?.Invoke(this, JoypadKeyState.Gamepad.RightThumbX);
Joypad_RightThumbY?.Invoke(this, JoypadKeyState.Gamepad.RightThumbY);
变量
LeftThumbX
LeftThumbY
RightThumbX
RightThumbY
模板
public event EventHandler<short> Joypad_{0};
Joypad_{0}?.Invoke(this, JoypadKeyState.Gamepad.{0});
生成结果
public event EventHandler<short> Joypad_LeftThumbX;
public event EventHandler<short> Joypad_LeftThumbY;
public event EventHandler<short> Joypad_RightThumbX;
public event EventHandler<short> Joypad_RightThumbY;
Joypad_LeftThumbX?.Invoke(this, JoypadKeyState.Gamepad.LeftThumbX);
Joypad_LeftThumbY?.Invoke(this, JoypadKeyState.Gamepad.LeftThumbY);
Joypad_RightThumbX?.Invoke(this, JoypadKeyState.Gamepad.RightThumbX);
Joypad_RightThumbY?.Invoke(this, JoypadKeyState.Gamepad.RightThumbY);
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